A Talk by Caitlin Krause, Thomas Logan, Suzan Oslin, Brian Schwab and Yuhang Zhao
Equal Entry,
User Experience Accessibility & Safety WG,
Cornell Tech
About this talk
Spatial computing, sensory data, artificial intelligence, and innovative input devices are creating opportunities that make the world more accessible to people differently-abled. Much of this work will also enhance the overall human experience for everyone. As interfaces move from flat 2D screens and out into the real world, designers and researchers are using virtual and augmented technologies to develop alternative modes of sensory input to compensate for various forms of disabilities.
Join us as we look at the fundamental differences that spatial computing opens up for interacting with the world and each other. Together we will explore solutions that are available now and what’s possible for the future.
Innovation demands being bold and a willingness to risk failure. This panel will be shot live from a Magic Leap headset in beautiful downtown Culver City at Phase Two--bringing together our panel and tech crew virtually, but live, from Florida, to California across the Pacific Ocean to Tokyo all inside Spatial.io, a mixed reality conferencing app that is cross-platform compatible.
Domains covered by this talk
Yuhang Zhao
I explore how to leverage and shape mixed reality technology to provide people equal access to both the physical and the virtual worlds.
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